#StackBounty: #c# #api #telegram #forward Forwarding message with TLSharp library (C#)

Bounty: 200

I’m connecting to Telegram API with this C# library: TLSharp

The resources for this library is not enough, I’m trying to Forward a message to channel .

I’m not quiet sure how to get channel post peer id (for forward function input parameters)

var store = new FileSessionStore();
            var client = new TelegramClient(Properties.Settings.Default.apiID, Properties.Settings.Default.apiHash, store, "session");
            await client.ConnectAsync();
            var dialogs = (TLDialogs)await client.GetUserDialogsAsync();
            var chat = dialogs.chats.lists
                .OfType<TLChannel>()
                .SingleOrDefault(a=>a.title=="test");
            await client.SendRequestAsync<TLAbsUpdates>(
                               new TLRequestForwardMessage()
                               {
                                   id = 2,
                                   peer = new TLInputPeerChannel() { channel_id = chat.id, access_hash = chat.access_hash.Value },
                                   random_id = Helpers.GenerateRandomLong()
                               });

I get this error message :

{“PEER_ID_INVALID”}

Please help me, what is that peer id and how can i access and use that for forwarding a message using TLSharp. Thanks.


Get this bounty!!!

#StackBounty: #library #software-development #c++ #c #memory-management 'abstract' slab/arena memory management/allocation libr…

Bounty: 50

I’m interested in a library for managing allocation and de-allocation of memory within an abstract slab. That is, a library which doesn’t use malloc()/operator new/sbrk, but initially gets a contiguous range of addresses (maybe I’ve malloc()ed for it, or maybe it’s managing space on some remote device), but takes allocation and de-allocation requests and returns regions within the slab. The memory managing code does also not access the memory it manages; it doesn’t know what that memory is, so it can’t do things like write to it, or move parts of it elsewhere etc.

Requirements:

  • Gratis
  • Free and Open Source
  • Has some documentation
  • Note that the allocation mechanism cannot use the slab/arena to store any state (counters, pointers etc.); it can use the default allocator (e.g. malloc()/new) or some other mechanism for that.

Preferences:

  • C or C++ bindings
  • Written in modern C++
  • Supports prospective/time-based allocation (“I need X bytes between abstract time point t_1 and abstract time point t_2”; this allows for over-allocation over all time units, as long as there is no over-allocation at an individual time unit.)
  • Supports specifying alignment requirements
  • Supports resizing better than allocating a new segment and deallocating the old one
  • Actively maintained


Get this bounty!!!

#StackBounty: #library #software-development #c++ #c #memory-management 'abstract' slab/arena memory management/allocation libr…

Bounty: 50

I’m interested in a library for managing allocation and de-allocation of memory within an abstract slab. That is, a library which doesn’t use malloc()/operator new/sbrk, but initially gets a contiguous range of addresses (maybe I’ve malloc()ed for it, or maybe it’s managing space on some remote device), but takes allocation and de-allocation requests and returns regions within the slab. The memory managing code does also not access the memory it manages; it doesn’t know what that memory is, so it can’t do things like write to it, or move parts of it elsewhere etc.

Requirements:

  • Gratis
  • Free and Open Source
  • Has some documentation
  • Note that the allocation mechanism cannot use the slab/arena to store any state (counters, pointers etc.); it can use the default allocator (e.g. malloc()/new) or some other mechanism for that.

Preferences:

  • C or C++ bindings
  • Written in modern C++
  • Supports prospective/time-based allocation (“I need X bytes between abstract time point t_1 and abstract time point t_2”; this allows for over-allocation over all time units, as long as there is no over-allocation at an individual time unit.)
  • Supports specifying alignment requirements
  • Supports resizing better than allocating a new segment and deallocating the old one
  • Actively maintained


Get this bounty!!!

#StackBounty: #library #software-development #c++ #c #memory-management 'abstract' slab/arena memory management/allocation libr…

Bounty: 50

I’m interested in a library for managing allocation and de-allocation of memory within an abstract slab. That is, a library which doesn’t use malloc()/operator new/sbrk, but initially gets a contiguous range of addresses (maybe I’ve malloc()ed for it, or maybe it’s managing space on some remote device), but takes allocation and de-allocation requests and returns regions within the slab. The memory managing code does also not access the memory it manages; it doesn’t know what that memory is, so it can’t do things like write to it, or move parts of it elsewhere etc.

Requirements:

  • Gratis
  • Free and Open Source
  • Has some documentation
  • Note that the allocation mechanism cannot use the slab/arena to store any state (counters, pointers etc.); it can use the default allocator (e.g. malloc()/new) or some other mechanism for that.

Preferences:

  • C or C++ bindings
  • Written in modern C++
  • Supports prospective/time-based allocation (“I need X bytes between abstract time point t_1 and abstract time point t_2”; this allows for over-allocation over all time units, as long as there is no over-allocation at an individual time unit.)
  • Supports specifying alignment requirements
  • Supports resizing better than allocating a new segment and deallocating the old one
  • Actively maintained


Get this bounty!!!

#StackBounty: #library #software-development #c++ #c #memory-management 'abstract' slab/arena memory management/allocation libr…

Bounty: 50

I’m interested in a library for managing allocation and de-allocation of memory within an abstract slab. That is, a library which doesn’t use malloc()/operator new/sbrk, but initially gets a contiguous range of addresses (maybe I’ve malloc()ed for it, or maybe it’s managing space on some remote device), but takes allocation and de-allocation requests and returns regions within the slab. The memory managing code does also not access the memory it manages; it doesn’t know what that memory is, so it can’t do things like write to it, or move parts of it elsewhere etc.

Requirements:

  • Gratis
  • Free and Open Source
  • Has some documentation
  • Note that the allocation mechanism cannot use the slab/arena to store any state (counters, pointers etc.); it can use the default allocator (e.g. malloc()/new) or some other mechanism for that.

Preferences:

  • C or C++ bindings
  • Written in modern C++
  • Supports prospective/time-based allocation (“I need X bytes between abstract time point t_1 and abstract time point t_2”; this allows for over-allocation over all time units, as long as there is no over-allocation at an individual time unit.)
  • Supports specifying alignment requirements
  • Supports resizing better than allocating a new segment and deallocating the old one
  • Actively maintained


Get this bounty!!!

#StackBounty: #library #software-development #c++ #c #memory-management 'abstract' slab/arena memory management/allocation libr…

Bounty: 50

I’m interested in a library for managing allocation and de-allocation of memory within an abstract slab. That is, a library which doesn’t use malloc()/operator new/sbrk, but initially gets a contiguous range of addresses (maybe I’ve malloc()ed for it, or maybe it’s managing space on some remote device), but takes allocation and de-allocation requests and returns regions within the slab. The memory managing code does also not access the memory it manages; it doesn’t know what that memory is, so it can’t do things like write to it, or move parts of it elsewhere etc.

Requirements:

  • Gratis
  • Free and Open Source
  • Has some documentation
  • Note that the allocation mechanism cannot use the slab/arena to store any state (counters, pointers etc.); it can use the default allocator (e.g. malloc()/new) or some other mechanism for that.

Preferences:

  • C or C++ bindings
  • Written in modern C++
  • Supports prospective/time-based allocation (“I need X bytes between abstract time point t_1 and abstract time point t_2”; this allows for over-allocation over all time units, as long as there is no over-allocation at an individual time unit.)
  • Supports specifying alignment requirements
  • Supports resizing better than allocating a new segment and deallocating the old one
  • Actively maintained


Get this bounty!!!

#StackBounty: #c# #winforms #itext #iteration #side-by-side iTextSharp – How can I iterate tables side by side in C# winforms?

Bounty: 50

I have a book library and I want to print library labels for them. When you select books from GridControl and click Print Labels button, the program creates labels on a pdf file like this:

private void btnQRPrintLabels_Click(object sender, EventArgs e)
{
    // These are books' ids. Normally, these are retrieved from GridControl element.
    var books_ids = new List<int>() {1, 2, 5, 6, 7, 12};
    // I don't use PanelControl. But in the future, maybe I can use it later.
    CreateLabels(books_ids, panelControl1);
}

And here is the contents of CreateLabels method:

public void CreateLabels(List<int> books_ids, PanelControl p)
{
    var doc = new Document(PageSize.A4, 10, 10, 10, 10);
    var m = new SaveFileDialog
    {
        Filter = @"PDF File Format|*.pdf",
        FileName = "Labels.pdf"
    };

    if (m.ShowDialog() != DialogResult.OK) return;

    var file = new FileStream(m.FileName, FileMode.Create);
    wr = PdfWriter.GetInstance(doc, file);

    doc.Open();
    cb = wr.DirectContent;
    wr.PageEvent = this;
    // Labels are created from this method.
    Labels(doc, books_ids);
    doc.Close();
}

Finally, the contents of Labels method:

protected void Labels(Document doc, List<int> books_ids)
{
    var i = 1;
    foreach (var book_id in books_ids)
    {
        var alignment = (i % 2 != 0) ? Element.ALIGN_LEFT : Element.ALIGN_RIGHT;

        // Book's informations are retrieved from Linq Connect Model.
        var _connection = new LinqtoSQLiteDataContext();
        var book = _connection.books.SingleOrDefault(b_no => b_no.id == book_id);
        // Outer table to get rounded corner...
        var table = new PdfPTable(1) { WidthPercentage = 48, HorizontalAlignment = alignment };
        // Inner table: First cell for QR code and second cell for book's informations.
        var inner_table = new PdfPTable(2) { WidthPercentage = 100 };
        inner_table.DefaultCell.Border = Rectangle.NO_BORDER;

        var inner_measurements = new[] { 40f, 60f };
        inner_table.SetWidths(inner_measurements);
        // Generate QR code in the `Tools` class, `GenerateQR` method.
        System.Drawing.Image image = Tools.GenerateQR(100, 100, book?.isbn);
        var pdfImage = iTextSharp.text.Image.GetInstance(image, System.Drawing.Imaging.ImageFormat.Jpeg);
        var qr = iTextSharp.text.Image.GetInstance(pdfImage);

        var a = new PdfPCell(qr) { Border = Rectangle.NO_BORDER };
        var b = new PdfPCell(new Phrase(book?.name, font_normal)) { Border = Rectangle.NO_BORDER };

        inner_table.AddCell(a);
        inner_table.AddCell(b);

        var s = new PdfPCell(inner_table)
        {
            CellEvent = new RoundRectangle(),
            Border = Rectangle.NO_BORDER,
            Padding = 2,
            HorizontalAlignment = Element.ALIGN_LEFT
        };
        table.AddCell(s);
        doc.Add(table);
        i++;
    }
}

These codes bring me labels like this:

enter image description here

But I want to get labels like this:

enter image description here

Because if I manage getting labels side by side, I print it to computer labels easily. Here is the computer label that I want to print to on it:

enter image description here

How can I iterate tables side by side?


Get this bounty!!!

#StackBounty: #library #software-development #c++ #c #memory-management 'abstract' slab/arena memory management/allocation libr…

Bounty: 50

I’m interested in a library for managing allocation and de-allocation of memory within an abstract slab. That is, a library which doesn’t use malloc()/operator new/sbrk, but initially gets a contiguous range of addresses (maybe I’ve malloc()ed for it, or maybe it’s managing space on some remote device), but takes allocation and de-allocation requests and returns regions within the slab. The memory managing code does also not access the memory it manages; it doesn’t know what that memory is, so it can’t do things like write to it, or move parts of it elsewhere etc.

Requirements:

  • Gratis
  • Free and Open Source
  • Has some documentation
  • Note that the allocation mechanism cannot use the slab/arena to store any state (counters, pointers etc.); it can use the default allocator (e.g. malloc()/new) or some other mechanism for that.

Preferences:

  • C or C++ bindings
  • Written in modern C++
  • Supports prospective/time-based allocation (“I need X bytes between abstract time point t_1 and abstract time point t_2”; this allows for over-allocation over all time units, as long as there is no over-allocation at an individual time unit.)
  • Supports specifying alignment requirements
  • Supports resizing better than allocating a new segment and deallocating the old one
  • Actively maintained


Get this bounty!!!

#StackBounty: #library #software-development #c++ #c #memory-management 'abstract' slab/arena memory management/allocation libr…

Bounty: 50

I’m interested in a library for managing allocation and de-allocation of memory within an abstract slab. That is, a library which doesn’t use malloc()/operator new/sbrk, but initially gets a contiguous range of addresses (maybe I’ve malloc()ed for it, or maybe it’s managing space on some remote device), but takes allocation and de-allocation requests and returns regions within the slab. The memory managing code does also not access the memory it manages; it doesn’t know what that memory is, so it can’t do things like write to it, or move parts of it elsewhere etc.

Requirements:

  • Gratis
  • Free and Open Source
  • Has some documentation
  • Note that the allocation mechanism cannot use the slab/arena to store any state (counters, pointers etc.); it can use the default allocator (e.g. malloc()/new) or some other mechanism for that.

Preferences:

  • C or C++ bindings
  • Written in modern C++
  • Supports prospective/time-based allocation (“I need X bytes between abstract time point t_1 and abstract time point t_2”; this allows for over-allocation over all time units, as long as there is no over-allocation at an individual time unit.)
  • Supports specifying alignment requirements
  • Supports resizing better than allocating a new segment and deallocating the old one
  • Actively maintained


Get this bounty!!!

#StackBounty: #library #software-development #c++ #c #memory-management 'abstract' slab/arena memory management/allocation libr…

Bounty: 50

I’m interested in a library for managing allocation and de-allocation of memory within an abstract slab. That is, a library which doesn’t use malloc()/operator new/sbrk, but initially gets a contiguous range of addresses (maybe I’ve malloc()ed for it, or maybe it’s managing space on some remote device), but takes allocation and de-allocation requests and returns regions within the slab. The memory managing code does also not access the memory it manages; it doesn’t know what that memory is, so it can’t do things like write to it, or move parts of it elsewhere etc.

Requirements:

  • Gratis
  • Free and Open Source
  • Has some documentation
  • Note that the allocation mechanism cannot use the slab/arena to store any state (counters, pointers etc.); it can use the default allocator (e.g. malloc()/new) or some other mechanism for that.

Preferences:

  • C or C++ bindings
  • Written in modern C++
  • Supports prospective/time-based allocation (“I need X bytes between abstract time point t_1 and abstract time point t_2”; this allows for over-allocation over all time units, as long as there is no over-allocation at an individual time unit.)
  • Supports specifying alignment requirements
  • Supports resizing better than allocating a new segment and deallocating the old one
  • Actively maintained


Get this bounty!!!