#StackBounty: #android #out-of-memory #android-room #android-livedata ROOM OutOfMemoryError R(OOM)

Bounty: 50

I am seeing these errors in my play-console. Does anybody know how to best deal with OOM Errors in room?

java.lang.OutOfMemoryError: 
  at android.database.CursorWindow.nativeGetString (Native Method)
  at android.database.CursorWindow.getString (CursorWindow.java:451)
  at android.database.AbstractWindowedCursor.getString (AbstractWindowedCursor.java:51)
  at org.walleth.data.transactions.TransactionDAO_Impl$8.compute (TransactionDAO_Impl.java:1272)
  at org.walleth.data.transactions.TransactionDAO_Impl$8.compute (TransactionDAO_Impl.java:1212)
  at android.arch.lifecycle.ComputableLiveData$2.run (ComputableLiveData.java:87)
  at java.util.concurrent.ThreadPoolExecutor.runWorker (ThreadPoolExecutor.java:1133)
  at java.util.concurrent.ThreadPoolExecutor$Worker.run (ThreadPoolExecutor.java:607)
  at java.lang.Thread.run (Thread.java:762)


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