#StackBounty: #autodesk-forge #autodesk-viewer #3dsmax 3ds Max BlendedBoxMap support for the Forge Vewer

Bounty: 50

We are really interested in adding BlendingBoxMaps to certain objects in our model (such as terrain and larger geometry to avoid obvious repeating in the texture).
However, all our test has failed as objects containing BlendedBoxMap (see image below) turns black after translated to SVF. Any guidance would be highly appreciated.

Update:
If the above doesn’t work. Is there any alternative to BlendedBoxMapping to achieve good looking textures for larger terrain? We are aware that baking the texture onto large mesh gives very blurry results as the SVF translation reduces all larger texture resolutions to 1024×1024 (which seems to be impossible to avoid) and stretches the 1024×1024 texture as much as needed to fit the large object.

enter image description here


Get this bounty!!!

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