#StackBounty: #unity #blender #3d-meshes #collider Mesh made in Blender is correct in Unity3D as a rendered mesh, but "empty"…

Bounty: 50

I created a simple stair “block” in Blender, and it’s rendered correctly, but when I tick “Generate Colliders” and try to use it in a Mesh Collider, there is nothing.

Maybe a good clue is that my other objects’ generated colliders are smaller than the rendered meshes themselves. Maybe this one is scaled to zero?


Get this bounty!!!

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